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WIP: Working Analog/Raw Source Audio Monitoring;
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@@ -427,6 +427,9 @@ typedef struct
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float *audio_out_temp_buf_p;
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float audio_out_temp_bufR[160];
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float *audio_out_temp_buf_pR;
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//analog/raw signal audio buffers
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short analog_out[960];
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int analog_sample_counter;
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//new stereo float sample storage
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float f_l[160]; //single sample left
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float f_r[160]; //single sample right
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