Disable Audio Smoothing TCP/RTL; Make User Toggle;

This commit is contained in:
lwvmobile
2022-12-23 18:27:13 -05:00
parent e613b85829
commit 324191d79f
6 changed files with 119 additions and 86 deletions

View File

@@ -54,79 +54,85 @@ upsample (dsd_state * state, float invalue)
*outbuf1 = d;
outbuf1++;
if (state->currentslot == 1 && state->dmr_stereo == 1)
//only if enabled, produces crackling/buzzing sounds when input type is not pulse audio (reason still unknown)
//also, could be improved to provide better audio in the future
if (state->audio_smoothing == 1)
{
if (state->audio_out_idx2R > 24)
if (state->currentslot == 1 && state->dmr_stereo == 1)
{
// smoothing
outbuf1 -= 16;
for (j = 0; j < 4; j++)
if (state->audio_out_idx2R > 24)
{
for (i = 0; i < 6; i++)
// smoothing
outbuf1 -= 16;
for (j = 0; j < 4; j++)
{
for (i = 0; i < 6; i++)
{
sum = 0;
outbuf1 -= 2;
sum += (int)*outbuf1;
outbuf1 += 2;
sum += (int)*outbuf1;
outbuf1 += 2;
sum += (int)*outbuf1;
outbuf1 -= 2;
*outbuf1 = (sum / (float) 3);
outbuf1++;
}
outbuf1 -= 8;
}
}
}
if (state->currentslot == 0 && state->dmr_stereo == 1)
{
if (state->audio_out_idx2 > 24)
{
// smoothing
outbuf1 -= 16;
for (j = 0; j < 4; j++)
{
sum = 0;
outbuf1 -= 2;
sum += (int)*outbuf1;
outbuf1 += 2;
sum += (int)*outbuf1;
outbuf1 += 2;
sum += (int)*outbuf1;
outbuf1 -= 2;
*outbuf1 = (sum / (float) 3);
outbuf1++;
for (i = 0; i < 6; i++)
{
sum = 0;
outbuf1 -= 2;
sum += (int)*outbuf1;
outbuf1 += 2;
sum += (int)*outbuf1;
outbuf1 += 2;
sum += (int)*outbuf1;
outbuf1 -= 2;
*outbuf1 = (sum / (float) 3);
outbuf1++;
}
outbuf1 -= 8;
}
}
}
if (state->dmr_stereo == 0)
{
if (state->audio_out_idx2 > 24)
{
// smoothing
outbuf1 -= 16;
for (j = 0; j < 4; j++)
{
for (i = 0; i < 6; i++)
{
sum = 0;
outbuf1 -= 2;
sum += (int)*outbuf1;
outbuf1 += 2;
sum += (int)*outbuf1;
outbuf1 += 2;
sum += (int)*outbuf1;
outbuf1 -= 2;
*outbuf1 = (sum / (float) 3);
outbuf1++;
}
outbuf1 -= 8;
}
outbuf1 -= 8;
}
}
}
if (state->currentslot == 0 && state->dmr_stereo == 1)
{
if (state->audio_out_idx2 > 24)
{
// smoothing
outbuf1 -= 16;
for (j = 0; j < 4; j++)
{
for (i = 0; i < 6; i++)
{
sum = 0;
outbuf1 -= 2;
sum += (int)*outbuf1;
outbuf1 += 2;
sum += (int)*outbuf1;
outbuf1 += 2;
sum += (int)*outbuf1;
outbuf1 -= 2;
*outbuf1 = (sum / (float) 3);
outbuf1++;
}
outbuf1 -= 8;
}
}
}
if (state->dmr_stereo == 0)
{
if (state->audio_out_idx2 > 24)
{
// smoothing
outbuf1 -= 16;
for (j = 0; j < 4; j++)
{
for (i = 0; i < 6; i++)
{
sum = 0;
outbuf1 -= 2;
sum += (int)*outbuf1;
outbuf1 += 2;
sum += (int)*outbuf1;
outbuf1 += 2;
sum += (int)*outbuf1;
outbuf1 -= 2;
*outbuf1 = (sum / (float) 3);
outbuf1++;
}
outbuf1 -= 8;
}
}
}
}