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https://github.com/lwvmobile/dsd-fme.git
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Round of Code Cleanup;
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@@ -17,8 +17,8 @@
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#include "dsd.h"
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//NOTE: I attempted to fix the atrocious tab/space alignnment issues that happened in this file,
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//it looks fine in VSCodium, but no telling how it will translate when pushed to Github or another editor
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//NOTE: This set of functions will be reorganized and simplified (hopefully) or at least
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//a more logical flow will be established to jive with the new audio handling
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void keyring(dsd_opts * opts, dsd_state * state)
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{
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@@ -1084,7 +1084,6 @@ processMbeFrame (dsd_opts * opts, dsd_state * state, char imbe_fr[8][23], char a
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}
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memcpy (state->f_l, state->audio_out_temp_buf, sizeof(state->f_l)); //these are for mono or FDMA where we don't need to buffer and wait for a stereo mix
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// playSynthesizedVoiceFL (opts, state); //Float Left
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}
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@@ -1159,7 +1158,6 @@ processMbeFrame (dsd_opts * opts, dsd_state * state, char imbe_fr[8][23], char a
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}
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memcpy (state->f_r, state->audio_out_temp_bufR, sizeof(state->f_r));
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// playSynthesizedVoiceFR (opts, state); //Float Right
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}
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@@ -1175,13 +1173,10 @@ processMbeFrame (dsd_opts * opts, dsd_state * state, char imbe_fr[8][23], char a
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// {
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// playSynthesizedVoice (opts, state);
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// }
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// playSynthesizedVoiceFL (opts, state);
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memcpy (state->f_l, state->audio_out_temp_buf, sizeof(state->f_l)); //P25p1 FDMA 8k/1 channel -f1 switch
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}
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// playSynthesizedVoiceFS (opts, state); //Float Stereo Mix -- disable and move this later on
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//if using anything but DMR Stereo, borrowing state->dmr_encL to signal enc or clear for other types
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if (opts->wav_out_f != NULL && opts->dmr_stereo == 0 && (opts->unmute_encrypted_p25 == 1 || state->dmr_encL == 0))
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{
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