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More Pulse Audio Tinkering
More Pulse Audio Tinkering Had to disable Monitor Source Input (Was working in Arch, but with some latency/buffer issues, makes LM pulse server crash/restart?)
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@@ -150,6 +150,7 @@ typedef struct
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int pulse_raw_rate_out;
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int pulse_digi_rate_in;
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int pulse_digi_rate_out;
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int pulse_flush;
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pa_simple *pulse_raw_dev_in;
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pa_simple *pulse_raw_dev_out;
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pa_simple *pulse_digi_dev_in;
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@@ -308,7 +309,6 @@ void processDMRdata (dsd_opts * opts, dsd_state * state);
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void processDMRvoice (dsd_opts * opts, dsd_state * state);
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void processAudio (dsd_opts * opts, dsd_state * state);
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void playRawAudio (dsd_opts * opts, dsd_state * state); //added this one HERE HERE
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void processRawAudio (dsd_opts * opts, dsd_state * state); //added this one HERE HERE
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void openPulseInput (dsd_opts * opts); //not sure if we need to just pass opts, or opts and state yet
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void openPulseOutput (dsd_opts * opts); //not sure if we need to just pass opts, or opts and state yet
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void writeSynthesizedVoice (dsd_opts * opts, dsd_state * state);
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