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Tweaks to AGF function; Misc;
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@@ -908,12 +908,12 @@ void playSynthesizedVoiceFS (dsd_opts * opts, dsd_state * state); //float stere
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void playSynthesizedVoiceFS3 (dsd_opts * opts, dsd_state * state); //float stereo mix 3v2 DMR
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void playSynthesizedVoiceFS4 (dsd_opts * opts, dsd_state * state); //float stereo mix 4v2 P25p2
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void playSynthesizedVoiceFM (dsd_opts * opts, dsd_state * state); //float mono
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void agf (dsd_opts * opts, dsd_state * state, float samp[160], int slot); //float gain control
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//new short stuff
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void playSynthesizedVoiceSS (dsd_opts * opts, dsd_state * state); //short stereo mix
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void playSynthesizedVoiceSS3 (dsd_opts * opts, dsd_state * state); //short stereo mix 3v2 DMR
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void playSynthesizedVoiceSS4 (dsd_opts * opts, dsd_state * state); //short stereo mix 4v2 P25p2
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void upsampleS (short invalue, short prev, short outbuf[6]); //upsample 8k to 48k short in M17
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void upsampleS (short invalue, short prev, short outbuf[6]); //upsample 8k to 48k short
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//
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void openAudioOutDevice (dsd_opts * opts, int speed);
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void openAudioInDevice (dsd_opts * opts);
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