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Simply Mono Short Playback;
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@@ -994,6 +994,8 @@ void agf (dsd_opts * opts, dsd_state * state, float samp[160], int slot); //floa
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void agsm (dsd_opts * opts, dsd_state * state, short * input, int len); //short gain control for analog things
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void analog_gain (dsd_opts * opts, dsd_state * state, short * input, int len); //manual gain handling for analong things
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//new short stuff
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void playSynthesizedVoiceMS (dsd_opts * opts, dsd_state * state); //short mono mix
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void playSynthesizedVoiceMSR (dsd_opts * opts, dsd_state * state); //short mono mix R (needed for OSS 48k input/output)
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void playSynthesizedVoiceSS (dsd_opts * opts, dsd_state * state); //short stereo mix
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void playSynthesizedVoiceSS3 (dsd_opts * opts, dsd_state * state); //short stereo mix 3v2 DMR
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void playSynthesizedVoiceSS4 (dsd_opts * opts, dsd_state * state); //short stereo mix 4v2 P25p2
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