Make Analog Auto Gain Control Mostly Tolerable;

This commit is contained in:
lwvmobile
2024-03-22 20:11:34 -04:00
parent 2f9e0525fe
commit e549b21497
4 changed files with 31 additions and 36 deletions

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@@ -544,6 +544,7 @@ typedef struct
char slot0light[8]; char slot0light[8];
float aout_gain; float aout_gain;
float aout_gainR; float aout_gainR;
float aout_gainA;
float aout_max_buf[200]; float aout_max_buf[200];
float aout_max_bufR[200]; float aout_max_bufR[200];
float *aout_max_buf_p; float *aout_max_buf_p;

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@@ -1352,58 +1352,47 @@ void agf (dsd_opts * opts, dsd_state * state, float samp[160], int slot)
//automatic gain short mono for analog audio and some digital mono (WIP) //automatic gain short mono for analog audio and some digital mono (WIP)
void agsm (dsd_opts * opts, dsd_state * state, short * input, int len) void agsm (dsd_opts * opts, dsd_state * state, short * input, int len)
{ {
int i, j; int i;
UNUSED(state); UNUSED(opts);
//NOTE: This seems to be doing better now that I got it worked out properly
//This may produce a mild buzz sound though on the low end
float avg = 0.0f; //average of 20 samples float avg = 0.0f; //average of 20 samples
float coeff = 0.0f; //gain coeffiecient float coeff = 0.0f; //gain coeffiecient
float max = 0.0f; //the highest sample value float max = 0.0f; //the highest sample value
float nom = 1500.0f; //nominator value float nom = 4800.0f; //nominator value for 48k
float gain = (25.0f / opts->audio_gain); UNUSED(gain);
float samp[960]; memset (samp, 0.0f, 960*sizeof(float)); float samp[960]; memset (samp, 0.0f, 960*sizeof(float));
//assign internal float from short input //assign internal float from short input
for (i = 0; i < len; i++) for (i = 0; i < len; i++)
samp[i] = (float)input[i]; samp[i] = (float)input[i];
// gain = 2.5f; for (i = 0; i < len; i++)
// for (i = 0; i < len; i++)
// samp[i] *= gain;
for (j = 0; j < len/20; j++)
{ {
if ( fabsf (samp[i]) > max)
for (i = 0; i < 20; i++)
{ {
if ( fabsf (samp[(j*20)+i]) > max) max = fabsf (samp[i]);
{
max = fabsf (samp[(j*20)+i]);
}
} }
}
for (i = 0; i < 20; i++) for (i = 0; i < len; i++)
avg += (float)samp[(j*20)+i]; avg += (float)samp[i];
avg /= 20; avg /= (float)len;
coeff = fabsf (nom / max);
//keep coefficient with tolerable range when silence to prevent crackle/buzz
if (coeff > 3.0f) coeff = 3.0f;
//apply the coefficient to bring the max value to our desired maximum value
for (i = 0; i < 20; i++)
samp[i] *= coeff;
coeff = fabsf (nom / max); //debug
// fprintf (stderr, "\n M: %f; C: %f; A: %f; ", max, coeff, avg);
//apply the coefficient to bring the max value to our desired maximum value
for (i = 0; i < 20; i++)
{
if ( fabsf (samp[(j*20)+i]) > 110.0f) //try not to apply to near zero values
samp[(j*20)+i] *= coeff;
}
//debug
// fprintf (stderr, "\n M: %f; C: %f; A: %f; ", max, coeff, avg);
max = 0; //reset
avg = 0; //reset
} //end j loop
// debug // debug
// for (i = 0; i < len; i++) // for (i = 0; i < len; i++)
@@ -1416,6 +1405,8 @@ void agsm (dsd_opts * opts, dsd_state * state, short * input, int len)
for (i = 0; i < len; i++) for (i = 0; i < len; i++)
input[i] = (short)samp[i]; input[i] = (short)samp[i];
state->aout_gainA = coeff; //store for internal use
} }
//until analog agc is fixed, going to use a manual gain control on this //until analog agc is fixed, going to use a manual gain control on this

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@@ -907,6 +907,7 @@ initState (dsd_state * state)
sprintf (state->slot2light, "%s", ""); sprintf (state->slot2light, "%s", "");
state->aout_gain = 25.0f; state->aout_gain = 25.0f;
state->aout_gainR = 25.0f; state->aout_gainR = 25.0f;
state->aout_gainA = 0.0f; //use purely as a display or internal value, no user setting
memset (state->aout_max_buf, 0, sizeof (float) * 200); memset (state->aout_max_buf, 0, sizeof (float) * 200);
state->aout_max_buf_p = state->aout_max_buf; state->aout_max_buf_p = state->aout_max_buf;
state->aout_max_buf_idx = 0; state->aout_max_buf_idx = 0;

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@@ -2403,7 +2403,9 @@ ncursesPrinter (dsd_opts * opts, dsd_state * state)
if ( opts->audio_out_type == 0 && (opts->frame_provoice == 1 || opts->monitor_input_audio == 1) ) if ( opts->audio_out_type == 0 && (opts->frame_provoice == 1 || opts->monitor_input_audio == 1) )
{ {
printw ("| Pulse Analog Output: %i kHz; %i Ch; G: %02.0f%% (/|*) Manual ", opts->pulse_raw_rate_out/1000, opts->pulse_raw_out_channels, opts->audio_gainA); printw ("| Pulse Analog Output: %i kHz; %i Ch; G: %02.0f%% (/|*) ", opts->pulse_raw_rate_out/1000, opts->pulse_raw_out_channels, opts->audio_gainA);
if (opts->audio_gainA == 0.0f) printw ("Auto ");
else printw ("Manual ");
if (opts->audio_in_type != 3) printw ("RMS: %04ld; ", opts->rtl_rms); if (opts->audio_in_type != 3) printw ("RMS: %04ld; ", opts->rtl_rms);
if (opts->use_lpf == 1) printw ("F: |LP|"); else printw ("F: | |"); if (opts->use_lpf == 1) printw ("F: |LP|"); else printw ("F: | |");
if (opts->use_hpf == 1) printw ("HP|"); else printw (" |"); if (opts->use_hpf == 1) printw ("HP|"); else printw (" |");