Fix Upsampling Bug

Fix Upsampling Bug
--Change logic to only upsample audio when out sample rate is greater than 8k.
--Revert RTL and MBE output sample rate to 8k/1 due to random crackling
--RTL will still shift to 24k/2 for DMR TDMA stereo, may produce noticeable crackling, unknown as of now, unable to test.
This commit is contained in:
lwvmobile
2022-05-04 10:28:35 -04:00
committed by GitHub
parent 02a27111d3
commit ec9c220ad7
2 changed files with 29 additions and 17 deletions

View File

@@ -156,8 +156,9 @@ processAudio (dsd_opts * opts, dsd_state * state)
// copy audio data to output buffer and upsample if necessary
state->audio_out_temp_buf_p = state->audio_out_temp_buf;
//the only time we don't want to upsample is when playing back MBE files, upsampling them seems to cause random crackling
if (opts->playfiles == 0) //opts->split == 0
//we only want to upsample when using sample rates greater than 8k for output,
//hard set to 8k for RTL mono and MBE playback, otherwise crackling may occur.
if (opts->pulse_digi_rate_out > 8000)
{
for (n = 0; n < 160; n++)
{
@@ -296,8 +297,9 @@ processAudioR (dsd_opts * opts, dsd_state * state)
// copy audio data to output buffer and upsample if necessary
state->audio_out_temp_buf_pR = state->audio_out_temp_bufR;
//the only time we don't want to upsample is when playing back MBE files, upsampling them seems to cause random crackling
if (opts->playfiles == 0) //opts->split == 0
//we only want to upsample when using sample rates greater than 8k for output,
//hard set to 8k for RTL mono and MBE playback, otherwise crackling may occur.
if (opts->pulse_digi_rate_out > 8000)
{
for (n = 0; n < 160; n++)
{
@@ -388,6 +390,11 @@ playSynthesizedVoice (dsd_opts * opts, dsd_state * state)
//go F yourself PA
}
else
{
//Test just sending it straight on since I think I've figured out the STDIN and RTL for Stereo
pa_simple_write(opts->pulse_digi_dev_out, (state->audio_out_buf_p - state->audio_out_idx), (state->audio_out_idx * 2), NULL); //Yay! It works.
state->audio_out_idx = 0;
}
//most likely don't need this seperation anymore with L and R, just push it out without any condional checks
/*
@@ -404,9 +411,7 @@ playSynthesizedVoice (dsd_opts * opts, dsd_state * state)
state->audio_out_idx = 0;
}
*/
//Test just sending it straight on since I think I've figured out the STDIN and RTL for Stereo
pa_simple_write(opts->pulse_digi_dev_out, (state->audio_out_buf_p - state->audio_out_idx), (state->audio_out_idx * 2), NULL); //Yay! It works.
state->audio_out_idx = 0;
}
@@ -434,6 +439,10 @@ playSynthesizedVoiceR (dsd_opts * opts, dsd_state * state)
//go F yourself PA
}
else
{
pa_simple_write(opts->pulse_digi_dev_outR, (state->audio_out_buf_pR - state->audio_out_idxR), (state->audio_out_idxR * 2), NULL); //Yay! It works.
state->audio_out_idxR = 0;
}
/*
//most likely don't need this seperation anymore with L and R, just push it out without any condional checks
if(opts->dmr_stereo == 1) //state->currentslot == 1 && opts->audio_in_type != 3 && opts->dmr_stereo == 1
@@ -442,8 +451,7 @@ playSynthesizedVoiceR (dsd_opts * opts, dsd_state * state)
state->audio_out_idxR = 0;
}
*/
pa_simple_write(opts->pulse_digi_dev_outR, (state->audio_out_buf_pR - state->audio_out_idxR), (state->audio_out_idxR * 2), NULL); //Yay! It works.
state->audio_out_idxR = 0;
}
if (state->audio_out_idx2R >= 800000)