Files
dsd-fme/src/dsd_reset.c
2023-07-01 13:48:38 +03:00

137 lines
3.8 KiB
C

#include "dsd.h"
#include "p25p1_heuristics.h"
//fixed the memory leak, but now random segfaults occur -- double free or corruption (out) or (!prev)
void resetState (dsd_state * state)
{
int i;
//Dibit Buffer -- Free Allocated Memory
// free (state->dibit_buf);
//Dibit Buffer -- Memset/Init/Allocate Memory
// state->dibit_buf = malloc (sizeof (int) * 1000000);
state->dibit_buf_p = state->dibit_buf + 200;
memset (state->dibit_buf, 0, sizeof (int) * 200);
state->repeat = 0; //repeat frame?
//Audio Buffer -- Free Allocated Memory
free (state->audio_out_buf);
free (state->audio_out_float_buf);
free (state->audio_out_bufR);
free (state->audio_out_float_bufR);
//Audio Buffer -- Memset/Init/Allocate Memory per slot
//slot 1
state->audio_out_float_buf = malloc (sizeof (float) * 1000000);
state->audio_out_buf = malloc (sizeof (short) * 1000000);
memset (state->audio_out_buf, 0, 100 * sizeof (short));
state->audio_out_buf_p = state->audio_out_buf + 100;
memset (state->audio_out_float_buf, 0, 100 * sizeof (float));
state->audio_out_float_buf_p = state->audio_out_float_buf + 100;
state->audio_out_idx = 0;
state->audio_out_idx2 = 0;
state->audio_out_temp_buf_p = state->audio_out_temp_buf;
//slot 2
state->audio_out_bufR = malloc (sizeof (short) * 1000000);
state->audio_out_float_bufR = malloc (sizeof (float) * 1000000);
memset (state->audio_out_bufR, 0, 100 * sizeof (short));
state->audio_out_buf_pR = state->audio_out_bufR + 100;
memset (state->audio_out_float_bufR, 0, 100 * sizeof (float));
state->audio_out_float_buf_pR = state->audio_out_float_bufR + 100;
state->audio_out_idxR = 0;
state->audio_out_idx2R = 0;
state->audio_out_temp_buf_pR = state->audio_out_temp_bufR;
//Sync
state->center = 0;
state->jitter = -1;
state->synctype = -1;
state->min = -15000;
state->max = 15000;
state->lmid = 0;
state->umid = 0;
state->minref = -12000;
state->maxref = 12000;
state->lastsample = 0;
for (i = 0; i < 128; i++)
{
state->sbuf[i] = 0;
}
state->sidx = 0;
for (i = 0; i < 1024; i++)
{
state->maxbuf[i] = 15000;
}
for (i = 0; i < 1024; i++)
{
state->minbuf[i] = -15000;
}
state->midx = 0;
state->symbolcnt = 0;
state->numflips = 0;
state->lastsynctype = -1;
state->lastp25type = 0;
state->offset = 0;
state->carrier = 0;
//Reset Voice Errors in C0 and C1 (or remaining Codewords in IMBE)
state->errs = 0;
state->errs2 = 0;
state->errsR = 0;
state->errs2R = 0;
//Misc -- may not be needed
state->optind = 0;
state->numtdulc = 0;
state->firstframe = 0;
//unsure if these are still used or ever were used,
// memset (state->aout_max_buf, 0, sizeof (float) * 200);
// state->aout_max_buf_p = state->aout_max_buf;
// state->aout_max_buf_idx = 0;
// //MBE Specific
// //free the memory before allocating it again -- may not use this
// free (state->cur_mp);
// free (state->prev_mp);
// free (state->prev_mp_enhanced);
// //memory allocation and init on mbe -- may not use this
// state->cur_mp = malloc (sizeof (mbe_parms));
// state->prev_mp = malloc (sizeof (mbe_parms));
// state->prev_mp_enhanced = malloc (sizeof (mbe_parms));
// mbe_initMbeParms (state->cur_mp, state->prev_mp, state->prev_mp_enhanced);
//rest the heurestics, we want to do this on each tune, each RF frequency can deviate quite a bit in strength
initialize_p25_heuristics(&state->p25_heuristics);
initialize_p25_heuristics(&state->inv_p25_heuristics);
}
//simple function to reset the dibit buffer
void reset_dibit_buffer(dsd_state * state)
{
//Dibit Buffer -- Free Allocated Memory
// free (state->dibit_buf);
//Dibit Buffer -- Memset/Init/Allocate Memory
// state->dibit_buf = malloc (sizeof (int) * 1000000);
state->dibit_buf_p = state->dibit_buf + 200;
memset (state->dibit_buf, 0, sizeof (int) * 200);
}