#2333 Fixes call audio prioritization (#2555)

Co-authored-by: denny <dennis.sheirer@gmail.com>
This commit is contained in:
Denny Sheirer
2026-11-01 07:22:39 -05:00
committed by GitHub
parent 59e64a73ff
commit 19d18b96b3
6 changed files with 310 additions and 7 deletions

View File

@@ -46,6 +46,12 @@ public class AudioChannel implements Listener<IdentifierUpdateNotification>
* sample rate.
*/
public static final int SAMPLES_PER_INTERVAL = 160;
/**
* Quantity of consecutive intervals without new audio (1 second) before an incomplete audio segment is treated as
* stalled and abandoned. An audio segment is delivered once to a single channel, so abandoning a segment that is
* still live loses the rest of the call. This has to tolerate decoder gaps, such as a missed P25 LDU (180 ms).
*/
static final int MAX_STALLED_INTERVALS = 50;
private static final Logger LOGGER = LoggerFactory.getLogger(AudioChannel.class);
private final AudioBuffer mAudioBuffer = new AudioBuffer();
private final Broadcaster<AudioEvent> mAudioEventBroadcaster = new Broadcaster<>();
@@ -225,7 +231,7 @@ public class AudioChannel implements Listener<IdentifierUpdateNotification>
}
//Dispose completed/fully-played audio segments and segments that have stalled/failed to progress
if(mCurrentAudioSegment != null && ((mNoAudioFromSegmentIntervalCount >= 6) ||
if(mCurrentAudioSegment != null && ((mNoAudioFromSegmentIntervalCount >= MAX_STALLED_INTERVALS) ||
(mCurrentAudioSegment.isComplete() && (mCurrentBufferIndex >= mCurrentAudioSegment.getAudioBufferCount()))))
{
disposeCurrentAudioSegment();
@@ -401,6 +407,24 @@ public class AudioChannel implements Listener<IdentifierUpdateNotification>
return mAudioSegmentQueue.isEmpty();
}
/**
* Next audio segment queued for playback, without removing it from the queue.
* @return queued audio segment or null if the queue is empty.
*/
AudioSegment peekQueuedAudioSegment()
{
return mAudioSegmentQueue.peek();
}
/**
* Removes the next audio segment from the queue, transferring it (and its consumer count) to the caller.
* @return queued audio segment or null if the queue is empty.
*/
AudioSegment pollQueuedAudioSegment()
{
return mAudioSegmentQueue.poll();
}
/**
* Schedules the audio segment for playback. The audio segment user count should already be incremented by the
* calling entity.
@@ -475,6 +499,7 @@ public class AudioChannel implements Listener<IdentifierUpdateNotification>
}
mCurrentBufferIndex = -1;
mNoAudioFromSegmentIntervalCount = 0;
}
/**

View File

@@ -173,6 +173,7 @@ public class AudioPlaybackManager implements Listener<AudioSegment>, IAudioContr
{
Iterator<AudioSegment> it = mAudioSegments.iterator();
AudioSegment audioSegment;
List<AudioSegment> displaced = new ArrayList<>();
//Remove any audio segments flagged as do not monitor. Don't remove completed segments yet, because
//we want to give them a brief chance at playback. Automatically assign linked audio segments to the
@@ -200,6 +201,16 @@ public class AudioPlaybackManager implements Listener<AudioSegment>, IAudioContr
if(audioOutput.isLinkedTo(audioSegment))
{
it.remove();
//Linked audio continues the current call, so it goes ahead of anything queued
AudioSegment queued = audioOutput.pollQueuedAudioSegment();
while(queued != null)
{
displaced.add(queued);
queued = audioOutput.pollQueuedAudioSegment();
}
audioOutput.play(audioSegment);
}
}
@@ -212,6 +223,8 @@ public class AudioPlaybackManager implements Listener<AudioSegment>, IAudioContr
}
}
mAudioSegments.addAll(displaced);
//Sort audio segments by playback priority and assign to empty audio outputs
if(!mAudioSegments.isEmpty() && mAudioOutput != null)
{
@@ -232,6 +245,8 @@ public class AudioPlaybackManager implements Listener<AudioSegment>, IAudioContr
}
}
}
replaceLowerPriorityQueuedSegments(mAudioSegments, mAudioOutput.getAudioProvider().getAudioChannels());
}
finally
{
@@ -255,6 +270,40 @@ public class AudioPlaybackManager implements Listener<AudioSegment>, IAudioContr
}
}
/**
* Swaps audio segments queued on the audio channels for waiting audio segments that have a higher playback priority,
* so that a segment queued behind the current playback can't hold a higher priority segment out of the channel.
* Audio that is currently playing is not interrupted. Displaced segments are returned to the waiting list.
*
* @param waiting audio segments, sorted by playback priority.
* @param audioChannels to evaluate.
*/
static void replaceLowerPriorityQueuedSegments(List<AudioSegment> waiting, List<AudioChannel> audioChannels)
{
for(AudioChannel audioChannel: audioChannels)
{
if(waiting.isEmpty())
{
return;
}
AudioSegment queued = audioChannel.peekQueuedAudioSegment();
if(queued != null &&
waiting.getFirst().monitorPriorityProperty().get() < queued.monitorPriorityProperty().get())
{
//The audio thread may have taken the queued segment since the peek, so only return what we removed.
queued = audioChannel.pollQueuedAudioSegment();
audioChannel.play(waiting.removeFirst());
if(queued != null)
{
waiting.add(queued);
}
}
}
}
public void dispose()
{
MyEventBus.getGlobalEventBus().unregister(this);