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WIP #34: added channel map manager and new editor window. Removed a
number of unused classes. Removed playlist manager from a number of classes and replaced with the alias, channel and channel map models. Updated playlist manager to no longer retain a playlist except for when loading to models or when storing from models. Extracted version 1 to version 2 playlist conversion and changed playlist manager to keep the original version 1 playlist and create a new version 2 (playlist_v2.xml) file. On startup, try to load a v2, and if not, look for a v1 to convert. Otherwise, don't create a playlist and one will be created once the user adds items to the models.
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61
src/playlist/version1/SystemList.java
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61
src/playlist/version1/SystemList.java
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/*******************************************************************************
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* SDR Trunk
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* Copyright (C) 2014 Dennis Sheirer
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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******************************************************************************/
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package playlist.version1;
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import java.util.ArrayList;
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import javax.xml.bind.annotation.XmlRootElement;
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import javax.xml.bind.annotation.XmlSeeAlso;
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@XmlSeeAlso( { playlist.version1.System.class } )
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@XmlRootElement( name = "system_list" )
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@Deprecated
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public class SystemList
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{
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private ArrayList<System> mSystem = new ArrayList<System>();
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public SystemList()
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{
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}
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public ArrayList<System> getSystem()
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{
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return mSystem;
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}
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public void setSystem( ArrayList<System> systems )
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{
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mSystem = systems;
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}
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public void addSystem( System system )
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{
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mSystem.add( system );
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}
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public void removeSystem( System system )
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{
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mSystem.remove( system );
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}
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public void clearSystems()
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{
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mSystem.clear();
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}
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}
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