#1506 Resolves multiple performance issues: tuner freezing after a period of run time, buffer overflows, degraded audio playback. (#1513)

-Reduces message and event histories per channel from 500 to 200.
-Resolves issue of tuner freezing due to cancelled USB transfer buffers not being resubmitted.
-Reworks the audio playback system to remove in-progress call preemption and remove thread locks which can cause glitchy behavior during audio playback.
-Updates audio outputs to also use single thread pool for processing audio segments.
-Updates MBECallSequenceConverter to batch convert MBE to WAV audio.
-Unifies recording filename prefixes across baseband, mbe and binary recordings.
-Resolves issue with registering heartbeat manager to dispatcher.
-Uses single-thread thread pools for Dispatcher to support batch & process to overcome context switching consistency issue in Windows.

Co-authored-by: Dennis Sheirer <dsheirer@github.com>
This commit is contained in:
Denny Sheirer
2023-04-11 04:07:41 -04:00
committed by GitHub
parent 32a8363b45
commit 372d2ff870
34 changed files with 802 additions and 1112 deletions

View File

@@ -1,7 +1,6 @@
/*
* ******************************************************************************
* sdrtrunk
* Copyright (C) 2014-2018 Dennis Sheirer
* *****************************************************************************
* Copyright (C) 2014-2023 Dennis Sheirer
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -15,7 +14,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
* *****************************************************************************
* ****************************************************************************
*/
package io.github.dsheirer.audio;
@@ -106,7 +105,7 @@ public abstract class AbstractAudioModule extends Module implements IAudioSegmen
* Gets the current audio segment, or creates a new audio segment as necessary and broadcasts it to any registered
* listener(s).
*/
protected AudioSegment getAudioSegment()
public AudioSegment getAudioSegment()
{
synchronized(this)
{
@@ -135,7 +134,7 @@ public abstract class AbstractAudioModule extends Module implements IAudioSegmen
}
}
protected void addAudio(float[] audioBuffer)
public void addAudio(float[] audioBuffer)
{
AudioSegment audioSegment = getAudioSegment();