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https://github.com/DSheirer/sdrtrunk.git
synced 2026-11-10 23:57:25 -05:00
#1506 Resolves multiple performance issues: tuner freezing after a period of run time, buffer overflows, degraded audio playback. (#1513)
-Reduces message and event histories per channel from 500 to 200. -Resolves issue of tuner freezing due to cancelled USB transfer buffers not being resubmitted. -Reworks the audio playback system to remove in-progress call preemption and remove thread locks which can cause glitchy behavior during audio playback. -Updates audio outputs to also use single thread pool for processing audio segments. -Updates MBECallSequenceConverter to batch convert MBE to WAV audio. -Unifies recording filename prefixes across baseband, mbe and binary recordings. -Resolves issue with registering heartbeat manager to dispatcher. -Uses single-thread thread pools for Dispatcher to support batch & process to overcome context switching consistency issue in Windows. Co-authored-by: Dennis Sheirer <dsheirer@github.com>
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@@ -1,7 +1,6 @@
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/*
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* ******************************************************************************
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* sdrtrunk
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* Copyright (C) 2014-2018 Dennis Sheirer
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* *****************************************************************************
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* Copyright (C) 2014-2023 Dennis Sheirer
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -15,7 +14,7 @@
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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* *****************************************************************************
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* ****************************************************************************
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*/
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package io.github.dsheirer.audio;
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@@ -106,7 +105,7 @@ public abstract class AbstractAudioModule extends Module implements IAudioSegmen
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* Gets the current audio segment, or creates a new audio segment as necessary and broadcasts it to any registered
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* listener(s).
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*/
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protected AudioSegment getAudioSegment()
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public AudioSegment getAudioSegment()
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{
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synchronized(this)
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{
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@@ -135,7 +134,7 @@ public abstract class AbstractAudioModule extends Module implements IAudioSegmen
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}
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}
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protected void addAudio(float[] audioBuffer)
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public void addAudio(float[] audioBuffer)
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{
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AudioSegment audioSegment = getAudioSegment();
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