#90 [WIP] on redesigning the channel processing gui components and backing model. Simplifies channel state by introducing a new Metadata class that tracks all metadata for all decoders.

This commit is contained in:
Denny
2017-01-14 11:21:53 -05:00
parent 6a9e522d77
commit 7115b4feb1
57 changed files with 1534 additions and 298 deletions

View File

@@ -0,0 +1,120 @@
/*******************************************************************************
* SDR Trunk
* Copyright (C) 2014-2016 Dennis Sheirer
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
******************************************************************************/
package channel.state;
import java.util.EnumSet;
/**
* Details the set of states for a channel and the allowable transition states
*/
public enum State
{
IDLE( "IDLE" )
{
@Override
public boolean canChangeTo( State state )
{
return state != TEARDOWN &&
state != RESET;
}
},
CALL( "CALL" )
{
@Override
public boolean canChangeTo( State state )
{
return state == CONTROL ||
state == DATA ||
state == ENCRYPTED ||
state == FADE ||
state == TEARDOWN;
}
},
DATA( "DATA" )
{
@Override
public boolean canChangeTo( State state )
{
return state == CALL ||
state == CONTROL ||
state == ENCRYPTED ||
state == FADE ||
state == TEARDOWN;
}
},
ENCRYPTED( "ENCRYPTED" )
{
@Override
public boolean canChangeTo( State state )
{
return state == FADE || state == TEARDOWN;
}
},
CONTROL( "CONTROL" )
{
@Override
public boolean canChangeTo( State state )
{
return state == IDLE ||
state == FADE;
}
},
FADE( "FADE" )
{
@Override
public boolean canChangeTo( State state )
{
return state != FADE &&
state != RESET;
}
},
RESET( "RESET" )
{
@Override
public boolean canChangeTo(State state)
{
return state == IDLE;
}
},
TEARDOWN( "TEARDOWN" )
{
@Override
public boolean canChangeTo(State state)
{
return state == RESET;
}
};
private String mDisplayValue;
public static final EnumSet<State> CALL_STATES = EnumSet.of( CALL, CONTROL, DATA, ENCRYPTED );
public static final EnumSet<State> IDLE_STATES = EnumSet.of( IDLE, FADE );
private State( String displayValue )
{
mDisplayValue = displayValue;
}
public abstract boolean canChangeTo( State state );
public String getDisplayValue()
{
return mDisplayValue;
}
}