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* Popout configuration panel (top-left of display) * Themed color support * Reworked signal averating/smoothing * Optional decibel overlay with corrected decibel calculations * Integrated noise floor slider in channel view * Traffic channel overlays * Popup channel information when hovering over playlist channels. * Removes legacy swing components. Co-authored-by: denny <dennis.sheirer@gmail.com>
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/*
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* *****************************************************************************
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* Copyright (C) 2014-2026 Dennis Sheirer
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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* ****************************************************************************
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*/
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package io.github.dsheirer.gui.spectrum;
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/**
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* Spectrum trace averaging and peak hold. Thread safe.
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*
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* Averaging is an exponential moving average of each bin's linear power with separate rates for rising and falling
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* values. A falling bin moves 1 / averaging of the way to the new value each frame, and a rising bin moves
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* ATTACK_RATIO times faster, so signals appear quickly while the noise floor stays steady. Averaging linear power
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* instead of decibels keeps the result at the true mean power. Averaging decibel values reads about 2.5 dB low for
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* noise.
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*
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* Peak hold keeps the highest recent value of each bin from the unaveraged frames, falling PEAK_DECAY_DB per frame.
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*/
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public class SpectrumAverager
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{
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public static final int AVERAGING_MINIMUM = 1;
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public static final int AVERAGING_MAXIMUM = 20;
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public static final int AVERAGING_DEFAULT = 4;
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public static final double ATTACK_RATIO = 2.5;
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public static final float PEAK_DECAY_DB = 0.15f;
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private static final float MINIMUM_DB = -196.0f;
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private static final double LN10_OVER_10 = Math.log(10.0) / 10.0;
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private int mAveraging = AVERAGING_DEFAULT;
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private boolean mPeakHold = false;
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private boolean mResetPeak = false;
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//Double precision so the average can fall more than 70 dB in one frame without float rounding error
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private double[] mAveragedPower;
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private float[] mPeakBins;
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/**
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* Processed spectrum for one DFT frame.
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* @param average bins in dB after averaging
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* @param peak hold bins in dB, or null when peak hold is off
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*/
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public record Frame(float[] average, float[] peak)
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{
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}
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/**
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* Sets the averaging, from AVERAGING_MINIMUM (no averaging) to AVERAGING_MAXIMUM (slowest).
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*/
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public synchronized void setAveraging(int averaging)
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{
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mAveraging = Math.max(AVERAGING_MINIMUM, Math.min(AVERAGING_MAXIMUM, averaging));
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}
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/**
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* Turns peak hold on or off. Turning it on starts from the next frame.
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*/
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public synchronized void setPeakHold(boolean peakHold)
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{
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mPeakHold = peakHold;
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mResetPeak = true;
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}
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/**
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* Restarts the peak hold from the next frame, for example after a frequency change.
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*/
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public synchronized void resetPeak()
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{
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mResetPeak = true;
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}
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/**
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* Clears the averaging history and the peak hold.
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*/
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public synchronized void reset()
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{
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mAveragedPower = null;
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mPeakBins = null;
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}
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/**
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* Processes one frame of DFT bins in dB.
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*/
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public synchronized Frame process(float[] bins)
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{
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int size = bins.length;
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double decay = 1.0 / mAveraging;
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double attack = Math.min(1.0, ATTACK_RATIO * decay);
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if(mAveragedPower == null || mAveragedPower.length != size)
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{
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mAveragedPower = new double[size];
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for(int x = 0; x < size; x++)
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{
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mAveragedPower[x] = toPowerDouble(bins[x]);
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}
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}
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else
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{
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for(int x = 0; x < size; x++)
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{
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double power = toPowerDouble(bins[x]);
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double average = mAveragedPower[x];
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mAveragedPower[x] = average + ((power - average) * (power > average ? attack : decay));
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}
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}
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float[] averaged = new float[size];
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for(int x = 0; x < size; x++)
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{
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averaged[x] = mAveragedPower[x] > 0 ?
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Math.max(MINIMUM_DB, (float)(10.0 * Math.log10(mAveragedPower[x]))) : MINIMUM_DB;
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}
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float[] peak = null;
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if(mPeakHold)
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{
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if(mPeakBins == null || mPeakBins.length != size || mResetPeak)
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{
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mResetPeak = false;
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mPeakBins = bins.clone();
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}
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else
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{
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for(int x = 0; x < size; x++)
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{
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mPeakBins[x] = Math.max(bins[x], mPeakBins[x] - PEAK_DECAY_DB);
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}
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}
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peak = mPeakBins.clone();
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}
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else
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{
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mPeakBins = null;
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}
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return new Frame(averaged, peak);
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}
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/**
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* Converts decibels to linear power.
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*/
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public static float toPower(float decibels)
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{
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return (float)Math.exp(decibels * LN10_OVER_10);
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}
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private static double toPowerDouble(float decibels)
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{
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return Math.exp(decibels * LN10_OVER_10);
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}
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/**
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* Converts linear power to decibels.
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*/
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public static float toDecibels(float power)
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{
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return power > 0 ? Math.max(MINIMUM_DB, (float)(10.0 * Math.log10(power))) : MINIMUM_DB;
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}
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}
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