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330 WIP - updates the demodulator viewer with an eye diagram and symbol
chart. Testing various configurations to see which yields the best PLL and symbol timing locks.
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/*******************************************************************************
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* sdr-trunk
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* Copyright (C) 2014-2018 Dennis Sheirer
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
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* later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program.
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* If not, see <http://www.gnu.org/licenses/>
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*
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******************************************************************************/
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package io.github.dsheirer.dsp.psk;
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public class SymbolDecisionData
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{
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private float[] mSamplesInphase;
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private float[] mSamplesQuadrature;
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private float mSamplesPerSymbol;
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private int mSampleIndex;
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private float mSampleIndexOffset;
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/**
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* Symbol decision data - samples and timing decision for a single symbol decision instant.
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*
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* @param samplesInphase
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* @param samplesQuadrature
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* @param samplesPerSymbol
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* @param sampleIndex
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* @param sampleIndexOffset
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*/
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public SymbolDecisionData(float[] samplesInphase, float[] samplesQuadrature, float samplesPerSymbol,
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int sampleIndex, float sampleIndexOffset)
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{
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mSamplesInphase = samplesInphase;
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mSamplesQuadrature = samplesQuadrature;
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mSamplesPerSymbol = samplesPerSymbol;
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mSampleIndex = sampleIndex;
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mSampleIndexOffset = sampleIndexOffset;
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}
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public float[] getInphaseSamples()
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{
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return mSamplesInphase;
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}
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public float[] getQuadratureSamples()
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{
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return mSamplesQuadrature;
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}
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public float getSamplesPerSymbol()
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{
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return mSamplesPerSymbol;
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}
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public int getSampleIndex()
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{
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return mSampleIndex;
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}
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public float getSampleIndexOffset()
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{
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return mSampleIndexOffset;
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}
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}
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