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https://github.com/DSheirer/sdrtrunk.git
synced 2026-11-12 16:47:31 -05:00
Memory/CPU performance improvement and Audio/Mixer source restructuring
Converted to use float primitives and to keep samples in buffer format until the sample rate is decimated to 48kHz. Added new non-recursive, CIC decimation filter -- untested Updated sound card/mixer input source management. Now testing for mono/stereo support for each card and limiting channel choices accordingly. Separated the mixersource into a ComplexMixer and and SimplexMixerSource. The ComplexMixer is used for sound card based tuners like the funcube. The SimplexMixerSource is used for demodulated sound card inputs. Interfaces for sample handling - standardized on using 'Complex' to indicate I/Q samples and 'Simplex' to indicate demodulated float samples. The processing chain now accepts either a decimated (48k) list of complex samples from a tuner channel source, or a 48k simplex buffer (array of demodulated float samples). Resolved issue with HackRF tuner not applying tuner configuration information.
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@@ -26,6 +26,7 @@ import java.util.BitSet;
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import java.util.List;
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import sample.Listener;
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import sample.simplex.SimplexSampleListener;
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import buffer.BooleanAveragingBuffer;
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import dsp.fsk.SymbolEvent.Shift;
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@@ -49,7 +50,7 @@ import dsp.fsk.SymbolEvent.Shift;
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* Implements instrumentable interface, so that slice events can be received
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* externally to analyze decoder performance.
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*/
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public class FSK2Decoder implements Instrumentable, Listener<Float>
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public class FSK2Decoder implements Instrumentable, SimplexSampleListener
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{
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public enum Output{ NORMAL, INVERTED };
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@@ -93,7 +94,7 @@ public class FSK2Decoder implements Instrumentable, Listener<Float>
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* Primary sample input
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*/
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@Override
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public void receive( Float floatSample )
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public void receive( float floatSample )
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{
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/* Square the sample. Greater than zero is a 1 (true) and less than
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* zero is a 0 (false) */
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