Memory/CPU performance improvement and Audio/Mixer source restructuring

Converted to use float primitives and to keep samples in buffer format until the sample rate is decimated to 48kHz.  
Added new non-recursive, CIC decimation filter -- untested

Updated sound card/mixer input source management.  Now testing for mono/stereo support for each card and limiting channel choices accordingly.  Separated the mixersource into a ComplexMixer and and SimplexMixerSource.  The ComplexMixer is used for sound card based tuners like the funcube.  The SimplexMixerSource is used for demodulated sound card inputs.

Interfaces for sample handling - standardized on using 'Complex' to indicate I/Q samples and 'Simplex' to indicate demodulated float samples.  The processing chain now accepts either a decimated (48k) list of complex samples from a tuner channel source, or a 48k simplex buffer (array of demodulated float samples).

Resolved issue with HackRF tuner not applying tuner configuration information.
This commit is contained in:
dennis.sheirer
2014-10-26 10:11:30 +00:00
parent 0ad710fea2
commit e61c3a891c
71 changed files with 1754 additions and 619 deletions

View File

@@ -26,6 +26,7 @@ import java.util.BitSet;
import java.util.List;
import sample.Listener;
import sample.simplex.SimplexSampleListener;
import buffer.BooleanAveragingBuffer;
import dsp.fsk.SymbolEvent.Shift;
@@ -49,7 +50,7 @@ import dsp.fsk.SymbolEvent.Shift;
* Implements instrumentable interface, so that slice events can be received
* externally to analyze decoder performance.
*/
public class FSK2Decoder implements Instrumentable, Listener<Float>
public class FSK2Decoder implements Instrumentable, SimplexSampleListener
{
public enum Output{ NORMAL, INVERTED };
@@ -93,7 +94,7 @@ public class FSK2Decoder implements Instrumentable, Listener<Float>
* Primary sample input
*/
@Override
public void receive( Float floatSample )
public void receive( float floatSample )
{
/* Square the sample. Greater than zero is a 1 (true) and less than
* zero is a 0 (false) */