detect encrypted audio state so that encrypted audio is not (incorrectly)
decoded and played back to the user.
Processes HDU and LDU2 messages to identify encrypted call state. Once
established, all subsequent LDU1/2 messages are decoded only if the call
is unencrypted. If an LDU1 message is received out-of-sequence, meaning
that the initial HDU message was missed, then the LDU1 is cached until
we receive an LDU2 message and correctly determine the call encryption
state.
Note: Several of the decoders are currently non-functioning in this
commit. If you want the latest functioning codebase, please checkout
the commit prior to this one. All decoders will eventually be updated
with this new architecture.
Currently broken:
- Logging and recording
- Aux decoders (Fleetsync/MDC/LoJack/Tait)
- LTR/Passport decoders
Changes in this commit:
- Module architecture for decoders and components with central
provisioning by the DecoderFactory
- Transition from Complex sample stream processing to float buffer
processing for improved memory management
- Redesigned filter structures - to support buffers and streams
- Resolved several memory leak issues
- Universal sharing of the thread pool manager
- Added centralized audio management with call/user prioritization and
new gui with mute/volume controls
- Embedded audio metadata for eventual streaming support
- Redesigned ProcessingChain to support independent re-use
- Added new TrafficChannelManager to handle traffic channel allocations
- Traffic Channel pool size and Call timeout available in P25 and
MPT1327 configs
- Redesigned channel and decoder gui components