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498 lines
14 KiB
Java
498 lines
14 KiB
Java
/*
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* $Id: CompoundPainter.java 4147 2012-02-01 17:13:24Z kschaefe $
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*
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* Copyright 2004 Sun Microsystems, Inc., 4150 Network Circle,
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* Santa Clara, California 95054, U.S.A. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package org.jdesktop.swingx.painter;
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import java.awt.*;
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import java.awt.geom.AffineTransform;
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import java.beans.PropertyChangeEvent;
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import java.beans.PropertyChangeListener;
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import java.lang.ref.WeakReference;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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//import org.jdesktop.beans.JavaBean;
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/**
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* <p>A {@link Painter} implementation composed of an array of <code>Painter</code>s.
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* <code>CompoundPainter</code> provides a means for combining several individual
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* <code>Painter</code>s, or groups of them, into one logical unit. Each of the
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* <code>Painter</code>s are executed in order. BufferedImageOp filter effects can
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* be applied to them together as a whole. The entire set of painting operations
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* may be cached together.</p>
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*
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* <p></p>
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*
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* <p>For example, if I want to create a CompoundPainter that started with a blue
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* background, had pinstripes on it running at a 45 degree angle, and those
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* pinstripes appeared to "fade in" from left to right, I would write the following:
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* <pre><code>
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* Color blue = new Color(0x417DDD);
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* Color translucent = new Color(blue.getRed(), blue.getGreen(), blue.getBlue(), 0);
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* panel.setBackground(blue);
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* panel.setForeground(Color.LIGHT_GRAY);
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* GradientPaint blueToTranslucent = new GradientPaint(
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* new Point2D.Double(.4, 0),
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* blue,
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* new Point2D.Double(1, 0),
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* translucent);
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* MattePainter veil = new MattePainter(blueToTranslucent);
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* veil.setPaintStretched(true);
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* Painter pinstripes = new PinstripePainter(45);
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* Painter backgroundPainter = new RectanglePainter(this.getBackground(), null);
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* Painter p = new CompoundPainter(backgroundPainter, pinstripes, veil);
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* panel.setBackgroundPainter(p);
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* </code></pre></p>
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*
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* @author rbair
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* @param <T> an optional configuration parameter
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*/
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//@JavaBean
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public class CompoundPainter<T> extends AbstractPainter<T>
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{
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private static class Handler implements PropertyChangeListener
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{
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private final WeakReference<CompoundPainter<?>> ref;
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public Handler(CompoundPainter<?> painter)
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{
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ref = new WeakReference<CompoundPainter<?>>(painter);
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}
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/**
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* {@inheritDoc}
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*/
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@Override
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public void propertyChange(PropertyChangeEvent evt)
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{
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CompoundPainter<?> painter = ref.get();
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if (painter == null)
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{
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AbstractPainter<?> src = (AbstractPainter<?>) evt.getSource();
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src.removePropertyChangeListener(this);
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}
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else
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{
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String property = evt.getPropertyName();
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if ("dirty".equals(property) && evt.getNewValue() == Boolean.FALSE)
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{
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return;
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}
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painter.setDirty(true);
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}
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}
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}
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private Handler handler;
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private List<Painter<T>> painters = new CopyOnWriteArrayList<Painter<T>>();
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private AffineTransform transform;
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private boolean clipPreserved = false;
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private boolean checkForDirtyChildPainters = true;
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/** Creates a new instance of CompoundPainter */
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public CompoundPainter()
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{
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this((Painter<T>[]) null);
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}
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/**
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* Convenience constructor for creating a CompoundPainter for an array
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* of painters. A defensive copy of the given array is made, so that future
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* modification to the array does not result in changes to the CompoundPainter.
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*
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* @param painters array of painters, which will be painted in order
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*/
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public CompoundPainter(Painter<T>... painters)
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{
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handler = new Handler(this);
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setPainters(painters);
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}
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/**
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* Convenience constructor for creating a CompoundPainter for a list
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* of painters. A defensive copy of the given array is made, so that future
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* modification to the list does not result in changes to the CompoundPainter.
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*
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* @param painters array of painters, which will be painted in order
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*/
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public CompoundPainter(List<? extends Painter<T>> painters)
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{
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handler = new Handler(this);
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setPainters(painters);
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}
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/**
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* Sets the array of Painters to use. These painters will be executed in
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* order. A null value will be treated as an empty array. To prevent unexpected
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* behavior all values in provided array are copied to internally held array.
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* Any changes to the original array will not be reflected.
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*
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* @param painters array of painters, which will be painted in order
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*/
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public void setPainters(List<? extends Painter<T>> painters)
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{
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Collection<Painter<T>> old = new ArrayList<Painter<T>>(getPainters());
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for (Painter<T> p : old)
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{
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if (p instanceof AbstractPainter)
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{
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((AbstractPainter<?>) p).removePropertyChangeListener(handler);
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}
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}
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this.painters.clear();
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this.painters.addAll(painters);
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for (Painter<T> p : this.painters)
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{
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if (p instanceof AbstractPainter)
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{
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((AbstractPainter<?>) p).addPropertyChangeListener(handler);
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}
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}
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setDirty(true);
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firePropertyChange("painters", old, getPainters());
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}
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/**
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* Sets the array of Painters to use. These painters will be executed in
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* order. A null value will be treated as an empty array. To prevent unexpected
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* behavior all values in provided array are copied to internally held array.
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* Any changes to the original array will not be reflected.
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*
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* @param painters array of painters, which will be painted in order
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*/
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public void setPainters(Painter<T>... painters)
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{
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List<? extends Painter<T>> l;
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if (painters == null)
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l = Collections.emptyList();
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else
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l = Arrays.asList(painters);
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setPainters(l);
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}
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/**
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* Adds a painter to the queue of painters
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* @param painter the painter that is added
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*/
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public void addPainter(Painter<T> painter)
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{
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Collection<Painter<T>> old = new ArrayList<Painter<T>>(getPainters());
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this.painters.add(painter);
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if (painter instanceof AbstractPainter)
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{
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((AbstractPainter<?>) painter).addPropertyChangeListener(handler);
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}
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setDirty(true);
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firePropertyChange("painters", old, getPainters());
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}
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/**
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* Removes a painter from the queue of painters
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* @param painter the painter that is added
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*/
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public void removePainter(Painter<T> painter)
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{
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Collection<Painter<T>> old = new ArrayList<Painter<T>>(getPainters());
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this.painters.remove(painter);
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if (painter instanceof AbstractPainter)
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{
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((AbstractPainter<?>) painter).removePropertyChangeListener(handler);
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}
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setDirty(true);
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firePropertyChange("painters", old, getPainters());
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}
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/**
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* Gets the array of painters used by this CompoundPainter
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* @return a defensive copy of the painters used by this CompoundPainter.
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* This will never be null.
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*/
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public final Collection<Painter<T>> getPainters()
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{
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return Collections.unmodifiableCollection(painters);
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}
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/**
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* Indicates if the clip produced by any painter is left set once it finishes painting.
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* Normally the clip will be reset between each painter. Setting clipPreserved to
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* true can be used to let one painter mask other painters that come after it.
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* @return if the clip should be preserved
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* @see #setClipPreserved(boolean)
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*/
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public boolean isClipPreserved()
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{
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return clipPreserved;
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}
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/**
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* Sets if the clip should be preserved.
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* Normally the clip will be reset between each painter. Setting clipPreserved to
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* true can be used to let one painter mask other painters that come after it.
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*
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* @param shouldRestoreState new value of the clipPreserved property
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* @see #isClipPreserved()
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*/
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public void setClipPreserved(boolean shouldRestoreState)
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{
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boolean oldShouldRestoreState = isClipPreserved();
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this.clipPreserved = shouldRestoreState;
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setDirty(true);
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firePropertyChange("clipPreserved", oldShouldRestoreState, shouldRestoreState);
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}
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/**
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* Gets the current transform applied to all painters in this CompoundPainter. May be null.
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* @return the current AffineTransform
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*/
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public AffineTransform getTransform()
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{
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return transform;
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}
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/**
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* Set a transform to be applied to all painters contained in this CompoundPainter
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* @param transform a new AffineTransform
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*/
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public void setTransform(AffineTransform transform)
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{
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AffineTransform old = getTransform();
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this.transform = transform;
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setDirty(true);
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firePropertyChange("transform", old, transform);
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}
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/**
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* <p>Iterates over all child <code>Painter</code>s and gives them a chance
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* to validate themselves. If any of the child painters are dirty, then
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* this <code>CompoundPainter</code> marks itself as dirty.</p>
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*/
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@Override
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protected void validate(T object)
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{
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boolean dirty = false;
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for (Painter<T> p : painters)
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{
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if (p instanceof AbstractPainter)
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{
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AbstractPainter<T> ap = (AbstractPainter<T>) p;
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ap.validate(object);
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if (ap.isDirty())
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{
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dirty = true;
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break;
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}
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}
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}
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clearLocalCacheOnly = true;
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setDirty(dirty); //super will call clear cache
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clearLocalCacheOnly = false;
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}
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//indicates whether the local cache should be cleared only, as opposed to the
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//cache's of all of the children. This is needed to optimize the caching strategy
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//when, during validate, the CompoundPainter is marked as dirty
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private boolean clearLocalCacheOnly = false;
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/**
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* Used by {@link #isDirty()} to check if the child <code>Painter</code>s
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* should be checked for their <code>dirty</code> flag as part of
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* processing.<br>
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* Default value is: <code>true</code><br>
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* This should be set to </code>false</code> if the cacheable state
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* of the child <code>Painter</code>s are different from each other. This
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* will allow the cacheable == <code>true</code> <code>Painter</code>s to
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* keep their cached image during regular repaints. In this case,
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* client code should call {@link #clearCache()} manually when the cacheable
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* <code>Painter</code>s should be updated.
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* @return the dirty check flag
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*
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*
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* @see #isDirty()
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*/
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public boolean isCheckingDirtyChildPainters()
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{
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return checkForDirtyChildPainters;
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}
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/**
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* Set the flag used by {@link #isDirty()} to check if the
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* child <code>Painter</code>s should be checked for their
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* <code>dirty</code> flag as part of processing.
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* @param b the dirty check flag
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*
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* @see #isCheckingDirtyChildPainters()
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* @see #isDirty()
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*/
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public void setCheckingDirtyChildPainters(boolean b)
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{
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boolean old = isCheckingDirtyChildPainters();
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this.checkForDirtyChildPainters = b;
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firePropertyChange("checkingDirtyChildPainters", old, isCheckingDirtyChildPainters());
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}
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/**
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* <p>This <code>CompoundPainter</code> is dirty if it, or (optionally)
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* any of its children, are dirty. If the super implementation returns
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* <code>true</code>, we return <code>true</code>. Otherwise, if
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* {@link #isCheckingDirtyChildPainters()} is <code>true</code>, we iterate
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* over all child <code>Painter</code>s and query them to see
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* if they are dirty. If so, then <code>true</code> is returned.
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* Otherwise, we return <code>false</code>.</p>
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*
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* @see #isCheckingDirtyChildPainters()
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*/
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@Override
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protected boolean isDirty()
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{
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boolean dirty = super.isDirty();
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if (dirty)
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{
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return true;
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}
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else if (isCheckingDirtyChildPainters())
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{
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for (Painter<T> p : painters)
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{
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if (p instanceof AbstractPainter)
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{
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AbstractPainter<?> ap = (AbstractPainter<?>) p;
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if (ap.isDirty())
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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@Override
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protected void setDirty(boolean d)
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{
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boolean old = super.isDirty();
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boolean ours = isDirty();
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super.setDirty(d);
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//must perform this check to ensure we do not double notify
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if (d != old && d == ours)
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{
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firePropertyChange("dirty", old, isDirty());
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}
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}
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/**
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* <p>Clears the cache of this <code>Painter</code>, and all child
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* <code>Painters</code>. This is done to ensure that resources
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* are collected, even if clearCache is called by some framework
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* or other code that doesn't realize this is a CompoundPainter.</p>
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*
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* <p>Call #clearLocalCache if you only want to clear the cache of this
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* <code>CompoundPainter</code>
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*/
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@Override
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public void clearCache()
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{
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if (!clearLocalCacheOnly)
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{
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for (Painter<T> p : painters)
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{
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if (p instanceof AbstractPainter)
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{
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AbstractPainter<?> ap = (AbstractPainter<?>) p;
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ap.clearCache();
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}
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}
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}
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super.clearCache();
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}
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/**
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* <p>Clears the cache of this painter only, and not of any of the children.</p>
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*/
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public void clearLocalCache()
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{
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super.clearCache();
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}
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@Override
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protected void doPaint(Graphics2D g, T component, int width, int height)
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{
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for (Painter<T> p : getPainters())
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{
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Graphics2D temp = (Graphics2D) g.create();
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try
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{
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p.paint(temp, component, width, height);
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if (isClipPreserved())
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{
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g.setClip(temp.getClip());
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}
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}
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finally
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{
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temp.dispose();
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}
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}
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}
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@Override
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protected void configureGraphics(Graphics2D g)
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{
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//applies the transform
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AffineTransform tx = getTransform();
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if (tx != null)
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{
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g.setTransform(tx);
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}
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}
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@Override
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protected boolean shouldUseCache()
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{
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return super.shouldUseCache(); // || (painters != null && painters.length > 1);
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}
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}
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