mirror of
https://github.com/DSheirer/sdrtrunk.git
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consolidates left and right channels into a single playback channel. Implements continuous audio streaming using silence to fill the gaps to avoid mixer source data line start/stop issues. Code structure is ready to layer on multi-channel (ie 5.1 or 7.1) audio playback devices, but that hasn't been tested. Co-authored-by: denny <dennis.sheirer@gmail.com>
43 lines
1.6 KiB
Java
43 lines
1.6 KiB
Java
/*
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* *****************************************************************************
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* Copyright (C) 2014-2026 Dennis Sheirer
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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* ****************************************************************************
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*/
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package io.github.dsheirer.audio;
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import io.github.dsheirer.audio.playback.AudioChannel;
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import io.github.dsheirer.audio.playback.AudioPlaybackDeviceDescriptor;
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import io.github.dsheirer.sample.Listener;
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import java.util.List;
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/**
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* Interface for controlling one or more audio channels
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*/
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public interface IAudioController
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{
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/* Current Mixer and MixerChannel configuration */
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public void setAudioPlaybackDevice(AudioPlaybackDeviceDescriptor device ) throws AudioException;
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public AudioPlaybackDeviceDescriptor getAudioPlaybackDevice() throws AudioException;
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/* Audio Channel(s) */
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public List<AudioChannel> getAudioChannels();
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/* Controller Audio Event Listener */
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public void addAudioEventListener(Listener<AudioEvent> listener );
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public void removeAudioEventListener(Listener<AudioEvent> listener );
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}
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