# Vyla Go (Android Mobile)

The native Android mobile client for the Vyla ecosystem, combining hardware-accelerated shaders, automated runtime management, and mobile streaming.

Vyla Go mobile streaming application interface ## Overview **Vyla Go** brings the power of the Vyla media ecosystem directly to Android smartphones and tablets. Built using **Tauri v2 Mobile**, Vyla Go delivers a fluid, responsive touch experience backed by native hardware acceleration and custom WebGL shaders. Designed for mobile reliability on varying cellular and Wi-Fi networks, Vyla Go automatically coordinates local resource extraction, service fallbacks, and remote update fetching without requiring constant manual APK re-installations. --- ## Downloads Official APK packages are published on the [Vyla Go GitLab Releases](https://gitlab.com/vyla-entertainment/go/-/releases): | Package | Target Architectures | Compatibility | Download Link | | :--- | :--- | :--- | :--- | | **Universal APK** | `arm64-v8a`, `armeabi-v7a`, `x86_64` | Android 7.0+ (API 24+) | [Download Universal APK](https://gitlab.com/vyla-entertainment/go/-/releases) | | **ARM64 APK** | `aarch64` | Modern 64-bit Android Devices | [Download ARM64 APK](https://gitlab.com/vyla-entertainment/go/-/releases) | --- ## Key Features - **Tauri v2 Mobile Architecture**: Native Rust-backed Android application layer with secure Chromium WebView rendering. - **Hardware-Accelerated WebGL Shaders**: Real-time dynamic glassmorphism, responsive ambient backdrops, and fluid gesture navigation. - **Automated Resource Management**: Downloads and unpacks core service updates directly from official release channels, keeping scraper definitions up to date. - **Low-Latency Mobile Playback**: Supports HLS and direct stream resolution with adaptive mobile bitrate handling. --- ## Building from Source ### Prerequisites Before compiling Vyla Go, ensure your development environment has: - **Node.js**: v20 or newer - **Rust & Cargo**: Latest stable toolchain - **Android Studio**: Android SDK & NDK (v29+) - **Cross-Compilation Targets**: ```bash rustup target add aarch64-linux-android x86_64-linux-android ``` ### Build Commands ```bash # 1. Install project dependencies npm install # 2. Package the runtime update payload npm run build:payload # 3. Compile the release APKs npm run build:apk ``` The compiled release packages are output to: ``` src-tauri/gen/android/app/build/outputs/apk/universal/release/app-universal-release.apk ``` --- ## Developer & Debugging Guide (ADB) The Vyla Go repository provides complete ADB integration for debugging, log collection, and direct device installation: ### Streaming Device Logs Monitor the application logs in real time via ADB: ```powershell # Stream live application logs tagged VylaGo & "$env:LOCALAPPDATA\Android\Sdk\platform-tools\adb.exe" logcat -s VylaGo # Clear the log buffer and stream fresh output & "$env:LOCALAPPDATA\Android\Sdk\platform-tools\adb.exe" logcat -c & "$env:LOCALAPPDATA\Android\Sdk\platform-tools\adb.exe" logcat -s VylaGo ``` ### Crash Diagnostics Inspect unhandled exceptions, native SIGSEGV errors, and runtime failures: ```powershell & "$env:LOCALAPPDATA\Android\Sdk\platform-tools\adb.exe" logcat -d | Select-String "VylaGo|AndroidRuntime|FATAL" ``` ### Direct Device Installation Install your newly built APK directly to a connected USB or Wi-Fi debug device: ```powershell & "$env:LOCALAPPDATA\Android\Sdk\platform-tools\adb.exe" install -r "src-tauri\gen\android\app\build\outputs\apk\universal\release\app-universal-release.apk" ``` ### Resetting App State To completely terminate and purge cached app state: ```powershell & "$env:LOCALAPPDATA\Android\Sdk\platform-tools\adb.exe" shell am force-stop com.vyla.go & "$env:LOCALAPPDATA\Android\Sdk\platform-tools\adb.exe" shell pm clear com.vyla.go ``` ### Fixing Emulator DNS Timeouts When running Android emulators that fail to reach remote release endpoints: ```powershell & "$env:LOCALAPPDATA\Android\Sdk\platform-tools\adb.exe" shell settings put global private_dns_mode off ```