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Vyla Ecosystem Architecture
High-level architecture, module boundaries, communication protocols, and design principles of the Vyla Ecosystem.
System Topology
- Client Interfaces: Vyla Home (Tauri v2), Vyla Go (Mobile), Vyla TV (ExoPlayer), Web Players. Render UI, manage local state, initiate playback via SSE, and handle failover queues.
- Stream API Gateway: Node.js Cluster, SSE, HTTP Proxy. Multi-core IPC caching (1,500 entries, 5-min TTL), HLS/AES key rewriting, and 120-byte fake image mask stripping.
- Vyla SDK Resolver:
@vyla-entertainment/sdk(ESM). 60+ provider scrapers, randomized jitter scheduling, two-phase stream validation, and manga scraping with Chrome 131 TLS fingerprinting. - Upstream Hosts: Remote video segment delivery, HLS manifest endpoints, and subtitle hosts.
Projects Overview
- Documentation: Developer documentation platform hosted at vyla.cc.
- Stream API: Self-hosted streaming microservice gateway with caching and reverse proxying.
- SDK: Core multi-provider scraping library (
@vyla-entertainment/sdk). - Home: Native desktop application for Windows, macOS, and Linux (Tauri v2 + Rust + Node.js sidecar).
- TV: Native 10-foot Leanback streaming application for Android TV and Fire TV (Kotlin + Jetpack Compose + ExoPlayer).
- Go: Native mobile client for Android devices (Tauri v2 Mobile).
Core Invariants
- Decoupled Resolution: Client interfaces never scrape providers directly; they interact through
@vyla-entertainment/sdkor the Stream API gateway. - Progressive Playback: Streaming links are emitted incrementally over Server-Sent Events (SSE). Players start playback on the first candidate (3-8s) and queue subsequent sources as fallbacks.
- Transparent Proxying: All upstream HLS playlists are rewritten to route segments and AES encryption keys through the local gateway, bypassing browser CORS restrictions and stripping 120-byte image obfuscation masks.
- Resilience by Default: Provider queries are scheduled with randomized jitter and timeout budgets to prevent burst rate limits.