Tweaks to DMR MS Audio Handling;

This commit is contained in:
lwvmobile
2023-07-26 15:04:02 -04:00
parent 676027a56f
commit 54386285cc

View File

@@ -309,28 +309,17 @@ void dmrMS (dsd_opts * opts, dsd_state * state)
}
}
//TODO: Consider copying f_l to f_r for left and right channel saturation on MS mode
if (opts->floating_point == 0)
{
// processAudio(opts, state); //needed here? -- nothign to test it with
// if (opts->wav_out_f != NULL)
// writeSynthesizedVoice (opts, state);
// if (opts->pulse_digi_out_channels == 1)
// playSynthesizedVoice(opts, state);
memcpy (state->s_r4, state->s_l4, sizeof(state->s_l4));
if(opts->pulse_digi_out_channels == 2)
playSynthesizedVoiceSS3(opts, state);
}
if (opts->floating_point == 1) //float audio is really quiet now (look into it)
if (opts->floating_point == 1)
{
memcpy (state->f_l, state->audio_out_temp_buf, sizeof(state->f_l));
// if (opts->pulse_digi_out_channels == 1)
// playSynthesizedVoiceFM3(opts, state);
memcpy (state->f_r4, state->f_l4, sizeof(state->f_l4));
if(opts->pulse_digi_out_channels == 2)
playSynthesizedVoiceFS3(opts, state);
}
@@ -629,28 +618,18 @@ void dmrMSBootstrap (dsd_opts * opts, dsd_state * state)
memcpy(state->s_l4u[2], state->s_lu, sizeof(state->s_lu));
}
//TODO: Consider copying f_l to f_r for left and right channel saturation on MS mode
if (opts->floating_point == 0)
{
// processAudio(opts, state); //NOTE: -fa switch will not work with this set up -- honestly shouldn't be needed
// if (opts->wav_out_f != NULL)
// writeSynthesizedVoice (opts, state);
// if (opts->pulse_digi_out_channels == 1)
// playSynthesizedVoice(opts, state);
memcpy (state->s_r4, state->s_l4, sizeof(state->s_l4));
if(opts->pulse_digi_out_channels == 2)
playSynthesizedVoiceSS3(opts, state);
}
if (opts->floating_point == 1) //float audio is really quiet now (look into it)
if (opts->floating_point == 1)
{
memcpy (state->f_l, state->audio_out_temp_buf, sizeof(state->f_l));
// if (opts->pulse_digi_out_channels == 1)
// playSynthesizedVoiceFM(opts, state);
memcpy (state->f_r4, state->f_l4, sizeof(state->f_l4));
if(opts->pulse_digi_out_channels == 2)
playSynthesizedVoiceFS3(opts, state);
}