Fix VoiceFS4 Slot On/Off Issue;

This commit is contained in:
lwvmobile
2023-07-29 22:02:03 -04:00
parent 66e8bcd86a
commit ecd3ec1c61

View File

@@ -13,12 +13,12 @@
#include <math.h>
//TODO: Test All voice decoders with all combos (short mono, short stereo, float mono, float stereo)
//TODO: Need Method To Dynamically Close and Open any OSS instances when changing decoding classes from Ncurses Menu (particularly rate and/or channel configs)
//CHECKLIST(PULSE): DMR BS(OK) DMR MS (OK) P25p1 (OK) P25p2 (OK) YSF (OK) NXDN (OK) M17 (short only!) pV (OK) dPMR (OK) MBEplayback (OK) X2-TDMA (who cares lol) D-STAR (WIP)
//CHECKLIST(PULSE): DMR BS(OK) DMR MS (OK) P25p1 (OK) P25p2 (OK) YSF (OK) NXDN (OK) M17 (short only!) pV (OK) dPMR (OK) MBEplayback (OK) X2-TDMA (who cares lol) D-STAR (OK)
//TODO: WAV File saving (works fine on shorts, but on float, writing short to wav is not auto-gained,
//so super quiet, either convert to float wav files, or run processAudio AFTER memcpy of the temp_buf)
//TODO: Continue to work on AGF function for best gain/normalization
void agf (dsd_opts * opts, dsd_state * state, float samp[160], int slot)
{
int i, run;
@@ -30,6 +30,7 @@ void agf (dsd_opts * opts, dsd_state * state, float samp[160], int slot)
float mmin = -0.75f;
float aavg = 0.0f; //average of the absolute value
float df; //decimation value
df = 8000.0f; //test value -- this would be the ideal perfect value if everybody spoke directly into the mic at a reasonable volume
if (slot == 0)
df = (384.0f / (float)opts->pulse_digi_out_channels) * (50.0f - state->aout_gain);
@@ -53,6 +54,9 @@ void agf (dsd_opts * opts, dsd_state * state, float samp[160], int slot)
if (samp[i] < mmin)
samp[i] = mmin;
//may have been a tad too loud on the high end
// samp[i] *= 0.5f; //testing various values here
}
aavg /= 160.0f;
@@ -276,6 +280,12 @@ void playSynthesizedVoiceFS4 (dsd_opts * opts, dsd_state * state)
}
}
//CHEAT: Using the slot on/off, use that to set encL or encR back on
//as a simple way to turn off voice synthesis in a particular slot
//its not really 'disabled', we just aren't playing it
if (opts->slot1_on == 0) encL = 1;
if (opts->slot2_on == 0) encR = 1;
//note, always set a stereo float mix to a baseline value and not zero!
memset (stereo_samp1, 0.1f, sizeof(stereo_samp1));
memset (stereo_samp2, 0.1f, sizeof(stereo_samp2));
@@ -328,12 +338,6 @@ void playSynthesizedVoiceFS4 (dsd_opts * opts, dsd_state * state)
stereo_samp4[i*2+1] = state->f_r4[3][i];
}
//CHEAT: Using the slot on/off, use that to set encL or encR back on
//as a simple way to turn off voice synthesis in a particular slot
//its not really 'disabled', we just aren't playing it
if (opts->slot1_on == 0) encL = 1;
if (opts->slot2_on == 0) encR = 1;
if (encL && encR)
goto END_FS4;
@@ -419,7 +423,6 @@ void playSynthesizedVoiceFS (dsd_opts * opts, dsd_state * state)
if (encL)
goto FS_END;
//interleave left and right channels from the temp (float) buffer with makeshift 'volume' decimation
for (i = 0; i < 160; i++)
{