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Copyright 2020 Natalia Cholewa
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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# mcassetdownloader
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Mcassetdownloader is a simple C# console application used to download Minecraft assets directly from Mojang servers and pack them into a resource pack zip archive.
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## Usage
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Run `Mcassetdownloader.exe [version] [target zip path]`, e.g. `Mcassetdownloader.exe 1.16.3 resources.zip` to begin the download and packaging. If the archive already exists, you'll be asked whether you want to overwrite it. The process might take a while, depending on your network and machine speed.
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Note, that the program might use a lot of RAM. In my tests the usage never reached 500 MB, though. Also note, that there's basically no error handling, so if anything goes wrong, bad things may happen.
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## License stuff
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So, I guess I need a license for this, eh? Let's go with MIT License, see [LICENSE](LICENSE). Also, this program uses [Newtonsoft.Json](https://www.newtonsoft.com/json) for JSON parsing.
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